Organic Architecture made by Massive Computation – Alisa Andrasek

Meet Alisa Andrasek, Designer at Bloom Games and BioThing, and Director at GAD/UCL Bartlett in London. This is a conversation about organic architecture made possible by massive computational design, and also about evolution and why sustainability is a problematic concept. The interview was made during the event Material Gap 2013 at Berns in Stockholm.

Interviews